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Written by Daithi M.
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Wednesday, 28 October 2009 18:08 |
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The original Dawn of War
initiated a change in the RTS genre by simplifying resource
collection, thus allowing players to focus on front line combat. In
pursuing their vision of a purely combat orientated sci-fi RTS, Relic
have become increasingly experimental in their approach; in the main
campaign of Dawn of War II, there's no base building,
resource collection, or unit recruitment. Dawn of War II is a
bold stroke by veteran developers Relic. The question is, does this
this radical approach to RTS work? Click here to read more.
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Last Updated on Wednesday, 04 November 2009 13:02 |