You hear a growl echoing through the facility. You panic. The best weapon you’ve got – a pistol, oh crap, it looks like you’re out of ammo. You’ll have to settle with your fists, you quickly put your pistol away, and move further away from the long hallway; you’re stuck here, you can’t get out, the door locked as you entered, and you can’t get back through.  The growl gets louder, and the demon is quickly approaching you; you cower in the corner fearing for your life, as the demon gets nearer and nearer.  Christ, what’s that over in the corner!? A berserker pack! Yes, yes! You quickly run towards it and you pick it up, your muscle mass increases tenfold, and you feel capable of anything. The demon comes round the corner of the metallic hallway, but that’s okay, you’re ready for it.

 

Doom was produced for DOS in 1993 by the masterminds behind ‘Wolfenstein’, Id Software. It was one of the earliest popular First Person Shooter (FPS for short) games.
It boasted the fact that it had a trait recognized as “2.5 D” which mimics the effects of real 3D.
Doom was also was one of a few games who offered simple means to create custom maps, unlike previous Id Games such as Wolfenstein.
 In 1995 “Doom 95” a windows port of Doom was created; which is still available in certain gaming shops today.

You play as an unidentified marine (nicknamed “Doomguy” by fans), one of the toughest marines on Earth; who was deported to Mars for refusing a command to engage civilians. He is forced to work for the UAC, a military-industrial conglomerate who have research facilities on Mars, Phobos, and Deimos.
During a routine teleportation procedure between Phobos and Deimos, something goes terribly wrong; “monsters” burst through on either side, and proceed to overrun the facilities. Shrieks can be heard on the radio, as well as the crunching of broken bones, and the sounds of tearing flesh.
A few hours later, Deimos disappears fully from the sky.
You, a marine from Mars, is sent as a part of a team to Phobos to investigate what has happened. The player was instructed to wait outside while the rest of your squad enter the facility and investigate.
 Not long after your squad enters the building, you can hear screams and the sounds flesh being torn, and bones being crunched. All goes silent. Your comrades are dead; and you’re the only one left. Your mission is to fight your way through 32 levels of complete chaos, and find your way safely home.

For such an old game, it’s still a lot of fun to play; the combination of atmospheric solitary walks, through hellish environments (complete with still-wiggling bodies staked to the ground, of course), and fast-paced shoot-em-up action, keeps you interested in the game at all times.

It’s always great fun to be shooting at a horde of quickly approaching “imps”, with your trusty boomstick. The noise of the blast and the sound of the dying creatures really help getting the adrenaline pumping.

E1M8, End of Doom Shareware.


Doom uses a (now) popular method of introducing fight scenes, called “monster-closets”, EG:  you activate a button, or pick up a key; then the wall opens behind you, and a horde of demon pour out and attack, this was repeated in the remake of Doom, Doom 3. It is now a classic FPS technique.

The sound effects are somewhat good quality, nothing sounds better than the blast of the Boomstick as you shoot down the many Zombie Soldiers. The major drawback is that a few of the sounds (doors opening, closing, et cetera) are taken from a free library, meaning that they are freely available to anyone who wishes to use them; so they’re quite common sounds, and are used a lot in TV programmes. I’m sure this wasn’t the case in 1993, however. Some of the monster sounds will go down as classics, such as the noise the imps make, or the groan of the zombie soldiers. After playing the game for a while, you’ll notice these sounds in other places, such as cheap B-Movies, or low-budget television programmes. It’s almost like a nod towards the Classic Dooms, each time you hear it.

The music is the finest element when it comes to the sound effects in Doom. Each track is influenced by 80’s metal bands, such as Metallica or Slayer. Tom Hall, the sound engineer, was previously a lawyer so he knew just how much had to be changed in order for it to be ‘influenced’ by metal bands, instead of a complete rip-off.  The songs that are the most famous from Doom, are E1M1 – influenced by Metallica’s “No Remorse”  - and E1M8.

The graphics in Doom were first-class for their time, but have a somewhat dated feeling now; despite mimicking a 3d environment, the creatures are designed with 4-sided sprites, and are somewhat pixelated. This is easily forgiven, though, as you’re normally blasting through too many of them at once to really sit back and appreciate/criticize the graphics. The graphics were based on clay models that were scanned onto the computer as a base image, and the creature design is unique, each monster is easily recognizable as from the video game, and whenever you seen them in artwork, you immediately recognise them.

The level design in the original Doom is fairly good, despite having a rather linear path to get to your next location. Another drawback is that each map is more of the same: “Find Key, Open Door, Kill Enemies, Find Next Key, Open Door, Kill Enemies”, however, you do get the occasional “diamond level”, which has a rather rare unique feeling to it, such as some of the few ‘Hell’ levels, such as E1M8, the boss battle to the end of Episode 1, and the finale to the Shareware Doom.

All in all, I think Doom is a rather good game, but somewhat dated to today’s standards. It’s still a must play for any real FPS fan, to get the feel of what FPS games were like when they first started.

I’m going to rate it according to its time, as it’s a fairly old game, and it’d be unfair for me to give it a poor rating because it’s not up to today’s standards.

 

Sound – 7/10 – Great audio tracks, despite being in Midi format, and good sound effects, however, it gets somewhat repetitive after a while.

Graphics -7/10 – Amazing for their time, but somewhat dated now; it is however, still playable, and doesn’t give you motion sickness like other games of the 90’s.

Level Design -6/10- Some levels are more or less the same, but as things move onto Deimos and Hell, the levels become more and more unique. There are a few areas with ‘slime pits’ that you cannot escape for, causing you to be too careful. This is somewhat frustrating.

Overall - 9/10 – Doom is a game that will go down in history for being one of the first – it’s still fun to play nowadays, and has a rather large online community to help you with any questions you may have. Modding is still a huge factor in Doom, and it always has been.  The levels are fun to play, the sound effects are satisfactory, and the graphics were good for their time.

 

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Half-Life (1998) PDF Print E-mail
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Written by Krzysztof Kondrak   
Sunday, 13 July 2008

 

 

t’s another beautiful morning in the underground research facility of Black Mesa where you have the honor to work. Well… maybe not so beautiful, because you just woke up and are already late for work. Damn it. Guys at the Anomalous Materials department will not be very happy about that. You hurrily dress up, grab a sandwich and get on the facility tram in hopes that the day might still turn out quite well. You’re supposed to perform a routine check of some new crystal samples, so at least that should be a piece of cake. As always. After all, what could possibly go wrong when you’re playing with a nuclear-fusion-based spectrometer?

And this my friend is where your adventure begins. You are Gordon Freeman, one of the scientist working at the top secret Black Mesa facility where you and your colleagues conduct different set of experiments in fields of chemistry, math and quantum physics. “Half-Life” starts in the aforementioned tram, introducing a rather long (and a bit dull) introduction to the facility and it’s everyday life. Scientists running around, technicians maintaing all the equipement and transporting goods and an occasional leak (or two) of some undisclosed radioactive material. What you see in the very beginning of the game is your regular Monday morning on your way to work. Basically player’s first impression is exactly that: “What am I actually supposed to do? Just go to work? Do research? How dull!”. And yet, there is something in the early stages of the game that just seems not right. A tension (amplified by a rather eerie music in the background) that hints you through the entire way to the lab that something is about to go very, very bad.

So there you are – dressed up in your hazard suit, briefed by your colleagues and ready to start experimenting with the crystal samples. Seems like an easy enough job: get the cart, push the cart, push the button, go for lunch. But then, as the crystal hits the beam of spectrometer something goes not quite the way it should. There is a big BOOM, SHAKE and WHAM, machinery goes wild, test chamber starts falling apart. An apparent notion that the rest of your day just got screwed up. But everything starts getting even eerier, as you momentarily get zapped and reappear in an alien world full of creatures of undisclosed origin. Another zap and you find yourself in a dark chamber full of humanoid one-eyed-like three-armed monstrosities. Out of sudden you pass and darkness shrouds your vision. Few moments later, as you shake off the events of the past several minutes you find yourself in a ruined test chamber which feels as if it’s about to collapse. That’s when the real game begins. Welcome to your nightmare!

“Half-Life” is a horror FPS game with a rather non-unique synopsis: your research facility is overrun by a horde of bloodthirsty aliens. Your mission is to get out to the surface and survive. Not that much of a story is it? So it seems in the first stages of the game. What is worth noting here is that the first impression of the post-cataclysmic research labs is truly overwhelming. You basically run back through the same corridors you came down not so long ago, only this time they are all ruined, filled with bodies of dead scientists, blood puddles and of course aliens. All of this is suplemented with ghastly sound effects and music, which can really creep the player out. Playing “Half-Life” for the first time late at night with the lights out and your headphones on is recommended if you have strong nerves.

Very soon you will discover, that the game is not just another dull FPS where you shoot monsters to survive – you can interact with virtually every piece of equipment or furniture in the facility, you will encounter a great variety of puzzles on your way, some of them vital to your survival. The game is full of unexpected pre-programmed occurences, such as collapsing an entire corridor right in front of you or hurling a bunch of zombie-like aliens from a nearby closet. To fight these surprises you will use a quite various aresnal of weaponry: starting from a crowbar (quite powerfull despite what some might think) through your everyday glock pistol and a machine gun, to a high-tech laser blaster and ion-cannon. You will also have the opportunity to use biological weapon, such as a hive-hand which produces a swarm of insect-like projectiles. Most weapons come with an alternative attack, so there’ll be a lot of experimenting along your way to freedom and safety.

However, ass the gameplay develops you will learn, that there is more to the alien invasion than meets the eye. Plot will really get twisted an will suck you in like a big sponge. You will meet different types of enemies, both alien and human. You will have to fight your way through dark and infested sewers, sometimes facing creatures so big and scary like you’ve never seen before. You will climb the mountains and swim in vast bodies of water. At some point you will even have to take down a couple of tanks and a military chopper! “Half-Life” is a very rich game with a good dosage of excitement and truly beautiful landscapes. This will be especially noticable in the late parts of the game when you visit the alien world itself! Naming all the futures that you will come across in the game is really difficult. All I can say is: if you’re a fan of thrillers/horrors and a great storyline, you won’t be dissapointed!

 

Sound – 9/10 – Music is very atmospheric and the overall sound effects throughout the game simply creep the player out. Sound has a very high atmospheric factor in “Half-Life”.

Graphics -8/10 – “Half-Life” came with a set of beautiful and atmospheric textures and lighting system. Swimming in dark and infested sewers is as exciting here, as roaming around the colorful alien world in the later part of the game.

Overall - 9/10 – Even though this might seem like just another shoot-the-monsters-dead FPS game, “Half-Life” is in fact a developing adventure with a deep storyline (that spans across it’s sequel games). It is highly recommended for everyone who loves some action and taking part in an authentic storyline at the same time.

 

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Last Updated ( Thursday, 17 July 2008 )
 
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