You hear a growl echoing through the facility. You panic. The best weapon you’ve got – a pistol, oh crap, it looks like you’re out of ammo. You’ll have to settle with your fists, you quickly put your pistol away, and move further away from the long hallway; you’re stuck here, you can’t get out, the door locked as you entered, and you can’t get back through.  The growl gets louder, and the demon is quickly approaching you; you cower in the corner fearing for your life, as the demon gets nearer and nearer.  Christ, what’s that over in the corner!? A berserker pack! Yes, yes! You quickly run towards it and you pick it up, your muscle mass increases tenfold, and you feel capable of anything. The demon comes round the corner of the metallic hallway, but that’s okay, you’re ready for it.

 

Doom was produced for DOS in 1993 by the masterminds behind ‘Wolfenstein’, Id Software. It was one of the earliest popular First Person Shooter (FPS for short) games.
It boasted the fact that it had a trait recognized as “2.5 D” which mimics the effects of real 3D.
Doom was also was one of a few games who offered simple means to create custom maps, unlike previous Id Games such as Wolfenstein.
 In 1995 “Doom 95” a windows port of Doom was created; which is still available in certain gaming shops today.

You play as an unidentified marine (nicknamed “Doomguy” by fans), one of the toughest marines on Earth; who was deported to Mars for refusing a command to engage civilians. He is forced to work for the UAC, a military-industrial conglomerate who have research facilities on Mars, Phobos, and Deimos.
During a routine teleportation procedure between Phobos and Deimos, something goes terribly wrong; “monsters” burst through on either side, and proceed to overrun the facilities. Shrieks can be heard on the radio, as well as the crunching of broken bones, and the sounds of tearing flesh.
A few hours later, Deimos disappears fully from the sky.
You, a marine from Mars, is sent as a part of a team to Phobos to investigate what has happened. The player was instructed to wait outside while the rest of your squad enter the facility and investigate.
 Not long after your squad enters the building, you can hear screams and the sounds flesh being torn, and bones being crunched. All goes silent. Your comrades are dead; and you’re the only one left. Your mission is to fight your way through 32 levels of complete chaos, and find your way safely home.

For such an old game, it’s still a lot of fun to play; the combination of atmospheric solitary walks, through hellish environments (complete with still-wiggling bodies staked to the ground, of course), and fast-paced shoot-em-up action, keeps you interested in the game at all times.

It’s always great fun to be shooting at a horde of quickly approaching “imps”, with your trusty boomstick. The noise of the blast and the sound of the dying creatures really help getting the adrenaline pumping.

E1M8, End of Doom Shareware.


Doom uses a (now) popular method of introducing fight scenes, called “monster-closets”, EG:  you activate a button, or pick up a key; then the wall opens behind you, and a horde of demon pour out and attack, this was repeated in the remake of Doom, Doom 3. It is now a classic FPS technique.

The sound effects are somewhat good quality, nothing sounds better than the blast of the Boomstick as you shoot down the many Zombie Soldiers. The major drawback is that a few of the sounds (doors opening, closing, et cetera) are taken from a free library, meaning that they are freely available to anyone who wishes to use them; so they’re quite common sounds, and are used a lot in TV programmes. I’m sure this wasn’t the case in 1993, however. Some of the monster sounds will go down as classics, such as the noise the imps make, or the groan of the zombie soldiers. After playing the game for a while, you’ll notice these sounds in other places, such as cheap B-Movies, or low-budget television programmes. It’s almost like a nod towards the Classic Dooms, each time you hear it.

The music is the finest element when it comes to the sound effects in Doom. Each track is influenced by 80’s metal bands, such as Metallica or Slayer. Tom Hall, the sound engineer, was previously a lawyer so he knew just how much had to be changed in order for it to be ‘influenced’ by metal bands, instead of a complete rip-off.  The songs that are the most famous from Doom, are E1M1 – influenced by Metallica’s “No Remorse”  - and E1M8.

The graphics in Doom were first-class for their time, but have a somewhat dated feeling now; despite mimicking a 3d environment, the creatures are designed with 4-sided sprites, and are somewhat pixelated. This is easily forgiven, though, as you’re normally blasting through too many of them at once to really sit back and appreciate/criticize the graphics. The graphics were based on clay models that were scanned onto the computer as a base image, and the creature design is unique, each monster is easily recognizable as from the video game, and whenever you seen them in artwork, you immediately recognise them.

The level design in the original Doom is fairly good, despite having a rather linear path to get to your next location. Another drawback is that each map is more of the same: “Find Key, Open Door, Kill Enemies, Find Next Key, Open Door, Kill Enemies”, however, you do get the occasional “diamond level”, which has a rather rare unique feeling to it, such as some of the few ‘Hell’ levels, such as E1M8, the boss battle to the end of Episode 1, and the finale to the Shareware Doom.

All in all, I think Doom is a rather good game, but somewhat dated to today’s standards. It’s still a must play for any real FPS fan, to get the feel of what FPS games were like when they first started.

I’m going to rate it according to its time, as it’s a fairly old game, and it’d be unfair for me to give it a poor rating because it’s not up to today’s standards.

 

Sound – 7/10 – Great audio tracks, despite being in Midi format, and good sound effects, however, it gets somewhat repetitive after a while.

Graphics -7/10 – Amazing for their time, but somewhat dated now; it is however, still playable, and doesn’t give you motion sickness like other games of the 90’s.

Level Design -6/10- Some levels are more or less the same, but as things move onto Deimos and Hell, the levels become more and more unique. There are a few areas with ‘slime pits’ that you cannot escape for, causing you to be too careful. This is somewhat frustrating.

Overall - 9/10 – Doom is a game that will go down in history for being one of the first – it’s still fun to play nowadays, and has a rather large online community to help you with any questions you may have. Modding is still a huge factor in Doom, and it always has been.  The levels are fun to play, the sound effects are satisfactory, and the graphics were good for their time.

 

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Home arrow Reviews arrow NES/Famicom Reviews arrow Zelda II: The Adventure of Link (1987)
Zelda II: The Adventure of Link (1987) PDF Print E-mail
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Written by Clari87   
Wednesday, 09 July 2008

 

 

Zelda II: The Adventure of Link (1987)
          Platform: FDS/NES
          Region: JAP/USA
          Genre: Action-Adventure RPG

 


It's the Legend of Zelda, but it's not the one you remember. Nintendo unleashed this beast in 1987 on the Famicom Disk System and then again almost two years later in late 1988 for the American release on the NES. When they chose to continue the huge-selling first installment, nobody expected it to turn out as a...Side-Scroller? That's right -- Nintendo totally changed the series and as a result, this is the only game that's wholly unique. While not the sequel fans were hoping for (they would get a true sequel in 1992 on the SNES), it satisfied and introduced elements that you would find in the later part of the series. Let's take a closer look at this wonderful game.

First of all, let's check out some of the oddities. First and foremost, Nintendo dropped the "Legend of Zelda" title in favor of just "Zelda". Why they did this is anyone's guess. Second, while the first game was played top-down, this second installment is a side-scroller. They chose to keep the top-down but only for traveling distances, as the game is largely played outside of this mode. Secondly, this game takes a more RPG-ish turn by having experience points and a leveling up mode. Not only does this add more depth to the game, you can choose specific skills to level up (let's say you like close-up combat, well then you're going to pour most of your EXP into Attack, etc). This game runs on a pretty good spell system and has plenty of side-quests.


Let's talk game play though -- side-scrolling made the battles in Zelda much more interesting. Link can now jump and duck enemy attacks, he's still able to shoot out magic from his sword, as well as block with the shield. They added some other cool elements in it as well that really made it stand out, and made the battles really interesting. For instance, an enemy in the game attacks you with a sword but uses a shield to block most of your attacks. You must use skill and timing to defeat him, which really adds to the battle system. Instead of running around enemies like in the first game, you have to fight them out. As mentioned above, Link now has a Spell system that drains from his Magic Bar, but the wide variety of 8 spells really makes it interesting. Again, since you run on an Experience System, Link is able to make his 3 main stats - Attack, Life, and Magic - stronger. This makes for interesting game play as you can choose any 3 when you hit a certain amount.

Graphically, this game looked very good for 1987. All of the elements that made the first stand-out are translated beautifully in a 2d side-scroller. Nothing feels out of place and even Link looks light-years better. You have forests, caves, swamps, grassland, desert...everything is really fluidly animated and colored. You could tell detail was poured into this game as it all makes for a great visual splendor. While not entirely revolutionary, people welcomed the attention to detail. Enemies, NPC's, characters, dungeons... everything looked great. For 1987 the controls were nice and tight. Link jumps, ducks, stabs, everything you'd expect with no hesitation. You can change your stance whenever, even in the air, and as you learn more abilities (like the downward stab) it gets even better. No complaints here -- it simply was that polished.


Like all in the Legend of Zelda series, the sound is simply fantastic. Swords hitting shields, attacks, monsters, everything sounded great and nothing was off key. While they brought in a new music composer for this game, none of the atmosphere was lost, and you'll quickly find yourself enjoying the new theme song. Soundtrack is very catchy and keeps you in the mood according to where you are. Very ahead of its time when it came out as they are far from the standard NES stock sounds.

However, some things were changed from the initial Famicom Disk Format when Nintendo released the game for the NES. First and foremast: the FDS came with an extra sound chip that greatly enhanced the sound. You have digital sounds mixed in with stuff you won't be hearing until at least the 16-bit era. Even the theme song sounded excellent, but since the NES didn't have that chip, when Nintendo ported the game over it lost those cool sounds and additional music notes. In addition, some of the music was changed around and some music was even added to the NES release or extended. In the original release, all of the dungeons were monotone while the US version featured different colored dungeons, and some different enemies and different names for some key bosses. The biggest change is the way your EXP system works -- in the Japanese release all of the experience costs the same regardless of how many times you continue to level them up, while in the US version they leveled up according to their value. The NES, since a Cartridge format, has no load times while the FDS would take time reading from the Floppy disk. I've played both versions and it's a pain to wait while going into a town. When all is said and done, the NES version is definitely deeper and more polished. Also, the game went through a name change: the FDS, translated, is "The Legend of Zelda 2: The Adventure of Link", while the American release dropped "The Legend of". Not a big deal, I actually like the way it separated itself, but that's just my opinion.


Everything about the game is generally solid and well polished, but it has some flaws. For the average, casual gamer, this installment is HARD. Not just hard but like impossible if you don't know how to play very well. The difficulty was enhanced for the US release but it makes the game longer and more satisfying in my opinion. Second, the game wasn't anything like the first which threw a lot of people off and is generally considered inferior to the first game (not true!). Also, the game wasn't too terribly long which leaves you wanting a lot more than what you got, but it makes up for that in depth. Some people saw the EXP/Life system as annoying, but I think it added a lot to the gameplay. Regardless, since it's such a departure, it was never recieved to the same acclaim as the original.

For it's time, this game was excellent and holds up extremely well. Graphics still feel polished, sounds are symphonic, and music is still catchy as ever. Yes, it was different, yes it wasn't made from the same minds as the first, and yes -- it's not called The Legend of Zelda, but this is an extremely worthwhile addition to the series and for that, this game will retain itself as one of my all-time favorites. And if you aren't that old-school to own the original, Nintendo re-released it on the GBA with minor tweaks as part of their "Classic NES Series". Whether they liked it or not, without this game a lot of things wouldn've never came to fruition in the later titles. Now, dust your NES off and grab that shiny gold cartridge: it's time to remind yourself why this series kicks so much ass.

.............................................................
Music/Sound: 5/5
Graphics: 5/5
Controls: 5/5
Replay Factor: 4/5
Overall Score: Perfect 5!
Comments
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Clari87   |Publisher |2008-07-10 20:02:02
avatar Just my two cents...since the article is already written, I'm a strong advocate
of this game being the last in the entire chronology. Does anyone else agree?
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