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 Zelda II: The Adventure of Link (1987) Platform: FDS/NES Region: JAP/USA Genre: Action-Adventure RPG
It's the Legend of Zelda, but it's not the one you remember. Nintendo unleashed this beast in 1987 on the Famicom Disk System and then again almost two years later in late 1988 for the American release on the NES. When they chose to continue the huge-selling first installment, nobody expected it to turn out as a...Side-Scroller? That's right -- Nintendo totally changed the series and as a result, this is the only game that's wholly unique. While not the sequel fans were hoping for (they would get a true sequel in 1992 on the SNES), it satisfied and introduced elements that you would find in the later part of the series. Let's take a closer look at this wonderful game.
First of all, let's check out some of the oddities. First and foremost, Nintendo dropped the "Legend of Zelda" title in favor of just "Zelda". Why they did this is anyone's guess. Second, while the first game was played top-down, this second installment is a side-scroller. They chose to keep the top-down but only for traveling distances, as the game is largely played outside of this mode. Secondly, this game takes a more RPG-ish turn by having experience points and a leveling up mode. Not only does this add more depth to the game, you can choose specific skills to level up (let's say you like close-up combat, well then you're going to pour most of your EXP into Attack, etc). This game runs on a pretty good spell system and has plenty of side-quests.
Let's talk game play though -- side-scrolling made the battles in Zelda much more interesting. Link can now jump and duck enemy attacks, he's still able to shoot out magic from his sword, as well as block with the shield. They added some other cool elements in it as well that really made it stand out, and made the battles really interesting. For instance, an enemy in the game attacks you with a sword but uses a shield to block most of your attacks. You must use skill and timing to defeat him, which really adds to the battle system. Instead of running around enemies like in the first game, you have to fight them out. As mentioned above, Link now has a Spell system that drains from his Magic Bar, but the wide variety of 8 spells really makes it interesting. Again, since you run on an Experience System, Link is able to make his 3 main stats - Attack, Life, and Magic - stronger. This makes for interesting game play as you can choose any 3 when you hit a certain amount.  Graphically, this game looked very good for 1987. All of the elements that made the first stand-out are translated beautifully in a 2d side-scroller. Nothing feels out of place and even Link looks light-years better. You have forests, caves, swamps, grassland, desert...everything is really fluidly animated and colored. You could tell detail was poured into this game as it all makes for a great visual splendor. While not entirely revolutionary, people welcomed the attention to detail. Enemies, NPC's, characters, dungeons... everything looked great. For 1987 the controls were nice and tight. Link jumps, ducks, stabs, everything you'd expect with no hesitation. You can change your stance whenever, even in the air, and as you learn more abilities (like the downward stab) it gets even better. No complaints here -- it simply was that polished. Like all in the Legend of Zelda series, the sound is simply fantastic. Swords hitting shields, attacks, monsters, everything sounded great and nothing was off key. While they brought in a new music composer for this game, none of the atmosphere was lost, and you'll quickly find yourself enjoying the new theme song. Soundtrack is very catchy and keeps you in the mood according to where you are. Very ahead of its time when it came out as they are far from the standard NES stock sounds.  However, some things were changed from the initial Famicom Disk Format when Nintendo released the game for the NES. First and foremast: the FDS came with an extra sound chip that greatly enhanced the sound. You have digital sounds mixed in with stuff you won't be hearing until at least the 16-bit era. Even the theme song sounded excellent, but since the NES didn't have that chip, when Nintendo ported the game over it lost those cool sounds and additional music notes. In addition, some of the music was changed around and some music was even added to the NES release or extended. In the original release, all of the dungeons were monotone while the US version featured different colored dungeons, and some different enemies and different names for some key bosses. The biggest change is the way your EXP system works -- in the Japanese release all of the experience costs the same regardless of how many times you continue to level them up, while in the US version they leveled up according to their value. The NES, since a Cartridge format, has no load times while the FDS would take time reading from the Floppy disk. I've played both versions and it's a pain to wait while going into a town. When all is said and done, the NES version is definitely deeper and more polished. Also, the game went through a name change: the FDS, translated, is "The Legend of Zelda 2: The Adventure of Link", while the American release dropped "The Legend of". Not a big deal, I actually like the way it separated itself, but that's just my opinion. Everything about the game is generally solid and well polished, but it has some flaws. For the average, casual gamer, this installment is HARD. Not just hard but like impossible if you don't know how to play very well. The difficulty was enhanced for the US release but it makes the game longer and more satisfying in my opinion. Second, the game wasn't anything like the first which threw a lot of people off and is generally considered inferior to the first game (not true!). Also, the game wasn't too terribly long which leaves you wanting a lot more than what you got, but it makes up for that in depth. Some people saw the EXP/Life system as annoying, but I think it added a lot to the gameplay. Regardless, since it's such a departure, it was never recieved to the same acclaim as the original. For it's time, this game was excellent and holds up extremely well. Graphics still feel polished, sounds are symphonic, and music is still catchy as ever. Yes, it was different, yes it wasn't made from the same minds as the first, and yes -- it's not called The Legend of Zelda, but this is an extremely worthwhile addition to the series and for that, this game will retain itself as one of my all-time favorites. And if you aren't that old-school to own the original, Nintendo re-released it on the GBA with minor tweaks as part of their "Classic NES Series". Whether they liked it or not, without this game a lot of things wouldn've never came to fruition in the later titles. Now, dust your NES off and grab that shiny gold cartridge: it's time to remind yourself why this series kicks so much ass. ............................................................. Music/Sound: 5/5 Graphics: 5/5 Controls: 5/5 Replay Factor: 4/5 Overall Score: Perfect 5!
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