Your car emits a profound rumble as you rev your engine; the referee waves his flag and you rush forward, straight into him, causing him to explode into hundreds of meaty chunks. You don’t care; you don’t even look back at the chaos you’ve caused behind you. This is Armageddon. Carmageddon.

Carmageddon was produced by Stainless Games, and was released in 1997 for Microsoft Windows and Mac. It was one of the few ‘free roaming’ racing games of its time, and bragged to be one of the first sadistic racing games, and for this it has gone down in history as a classic.

You mission is to speed through a number of levels, to attempt to come first in each race.  Unfortunately, each scene has a time limit, so you don’t get too long to explore the rather expansive levels, but in a game as fast-paced as Carmageddon, you don’t really need to.
If you found yourself running low on time, you could run over a handful of pedestrians (or in the censored version: zombies and robots), so you get a little while longer to explore. This is an incredibly vicious game, for its time.

You can play Carmageddon one of two ways – either by performing a legit race, first to the finish wins,  or by turning it into more of a destruction derby: smashing into other cars until they are ruined; therefore, making you winner by default - The second option is more fun than the first.

The sound effects in Carmageddon are satisfactory, the screams of pedestrians is rather interesting, as are the sounds of smashing into other cars or into people. However, the ‘screeching’ of the tires seems rather weak, especially if you’re moving at a high speed – and the car engines don’t really sound quite as strong as they should be.

The graphics are the Achilles' heel of Carmageddon – regardless of the actual sprites not being too unpleasant, the whole game has a somewhat pixelated feeling to it, and I found myself on abundant occasions feeling quite an effect of motion sickness, due to the rather fast moving pixellated scenes. After a few minutes playing it, however, and my eyes attuned, and I was able to play just fine, without finding the game too unattractive.

Hitting a pedestrian.The gameplay is the key point of Carmageddon – You can either race to the finish, trying for first place, or you can smash into other cars (or collect special pickups) to destroy them, therefore making the competition have one less competitor, making you closer to the 1st position. As I said before, the second option is the most fun – but also one of the harder ways to play the game, you spend most of the time actually looking for the cars, than you do destroying them, for this reason, Carmageddon has a rather high replayability factor because of the free roam feature, and because of the multiple-choice way of playing, you can vary from smashing into all the cars, to just racing like a normal racing game, to pedestrian hunting - running over the pedestrians for bonus time, to explore the mission for further pedestrians, or for a general look around.

The “gibbing” in Carmageddon is rather humorous to look at; the characters literally explode, regardless of the speed you hit them at. The graphics in themselves are not too attractive, but I eventually got used to them, and was able to truly seek pleasure in running over people.

 

 Overall, I think Carmageddon is worthy of its “classic” title, it is a fun game to play. Albeit tedious at times, the senseless violence makes up for anything that the game may have wrong with it. The sound is generally appealing, and the gameplay is truly amazing, despite some of the levels designs being rather mediocre.

However, going over a ramp at high speed, then flying through the vast majority of the levels, squishing pedestrians on the way is always good fun, so I eventually forgave many of the bad points of this video game.

 To sum it up...

Sound – 8/10 – Not excessively bad, but a bit repetitive, and the car engines sound a bit dull.

Graphics – 7/10 – the actual sprites are not too bad, but the whole game has a rather fast-moving pixelated crap effect to it, which caused me to experience motion sickness.

Level Design – 6/10 – Generally fun to play, but a few levels feel like the same old crap, or with nasty “pits of Doom” you have to be careful to avoid – it’s not challenging, just frustrating when you get caught in one.

Overall – 8/10 – somewhat dated feeling to it now, but overall, a great game to play, if you’re a fan of destruction-derby types.

 

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Magic Carpet (1995) PDF Print E-mail
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Written by Krzysztof Kondrak   
Tuesday, 06 May 2008
It’s a beautiful sunny day. You fly over the nearby city, watching people doing their daily chores, houses being built, merchants trying to sell their wares. After a short flight, you enter a deep green forest, filled with different specimens of local flora and fauna. Suddenly, you hear a loud shreik and a series of fireballs hurls towards you. A giant wyvern has spotted you and has decided that you should become its lunch. You dodge the fireballs, which hit nearby trees, setting the entire area on fire. You fight back with your arsenal of lightnings and large flaming meteors. And then, out of sudden, another wizard dives down from the sky, with an apparent attempt to shred you to pieces with his army of undead archers. Welcome to the world of “Magic Carpet”!

The origin of this game is somewhat legendary. At first “Magic Carpet” was supposed to be yet another flight simulator, which would support a bit more realistic terrain rendering and shading. With time it turned out however, that the game engine had become something a lot more, than originally intended. Processing time was amazingly fast, and the things you could do with the game world were truly astonishing. Thus, the idea for a flight simulator was scratched and “Magic Carpet” was born.

 The story is set back in the ancient times of 1001 Arabian Nights. A great magical energy called Mana is being discovered. The one who controlled would have the power to shape the universe, the fact which eventually led the entire world to a state of great war. You are Zanznamar, an apprentice of a wizard who cast a spell of great power in an attempt to become the ulitmate winner of the war. However, the spell backfired, resulting in the wizard’s death and a great earthquake, which torn apart the entire world into 50 separate lands. Your goal, as the apprentice is to clean up the mess your master had made and restore magical balance to all lands, reuniting entire world in the process. This is being done by flying on your magic carpet around the entire land and collecting floating golden mana balls. These are then carried by baloons to your castle, where they are stored for safekeeping (and growth of your own power by the way). The world is restored after a certain amount of mana is collected in your castle. Obviously, this is not as easy as it sounds. In order to get mana, you will have to battle different kinds of hostile creatures and other wizards, who compete for power. To do this you will use an arsenal of 25 different spells: starting from a plain fireball, through lightning bolts and meteors, finishing on a powerfull force blast, volcanoes and summoning undead armies.

 Speaking of volcanoes… 

 The amazing feature of “Magic Carpet” is that you can completely reshape the landscape of each world. Not only can you burn down the forests, destroy enemy buildings or completely devastate innocent villages. Some of the spells allow you to create an enormous crater in the ground or a deep miles long canyon. The aforementioned Volcano Spell actually lets you raise a giant mountain, which spits out lava and fierce balls of fire every once in a while. And then… there is the Castle Spell. One, that creates you the fortess which will secure your reservers of mana. Cast it once, and you will raise a single tower. Cast it twice, and four more towers appear! Each subsequent casting of this spell (up to 8 times at most per world) additionally extends your castle by battlements, archers and even more towers and balloons. Should you lose your castle, you would either have to rebuilt it in a safer place… or die from the hands (or rather spells) of your enemies.

 And enemies do come in different varieties. Apart from 7 other wizards who will try to steal your mana, there are numerous beasts which are the main supply of this substance. Besides your “average” troll, rabid gorilla or a vulture, there are fire shooting worms, dragons, lightning-striking krakens and griffins and of course the mighty wyvern, who wreaks havoc wherever he flies to. “Magic Carpet” can offer you a great dosage of excitement, especially with its dynamic music – calm at first, turning into a fierce battle song as soon as you endure a beast/wizard in combat.

 Apart from a single player campaign, “Magic Carpet” supports a network play. This means that you can endure your friends as one of the wizards, trying to take control over the world and depleting their mana resources. This is done by destroying their castles and subsequently stealing their mana (which is being done using the Possession Spell). Apart from that, the same rules apply as in the single player gameplay: as long as your castle is intact, you have virtually unlimited number of lives (meaning: after you die, you are resurrected instantly at your castle). If you die without a castle you are eliminated from the game (which corresponds to a level restart in single player game).

 “Magic Carpet” is an action packed game filled with 50 levels, which give the player a rather nice learning curve. While at some point repetitive monster-bashing, collecting mana, etc. might start getting a bit dull, the experience of flying on a magic carpet through deserts, forests and over large bodies of water is still at least one reason to play this game.
 

Sound – 8/10 – Game has a really awesome ambient arabian-style music which perfectly fits the atmosphere of the game. It changes dynamically depending on the situation and each area (desert, sea, town) has its own unique set of sounds

Graphics -7/10 – “Magic Carpet” featured a new degree of realism in flight simulation. Not only the terrain varied in shape, but you could mold it any way you liked using the spells.

Overall - 7/10 – The gameplay itself was quite fun and amusing, giving an opportunity to take a random stroll and enjoy the beauty of the land while hunting for mana, as well as exciting battles. Too bad though that the ending cinematic was far less than one could expect after completing such a long (and difficult) game.

(screenshots taken from Magic Carpet 2: The Netherworlds) 

 

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3.21 Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved."

Last Updated ( Tuesday, 06 May 2008 )
 
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