You hear a growl echoing through the facility. You panic. The best weapon you’ve got – a pistol, oh crap, it looks like you’re out of ammo. You’ll have to settle with your fists, you quickly put your pistol away, and move further away from the long hallway; you’re stuck here, you can’t get out, the door locked as you entered, and you can’t get back through.  The growl gets louder, and the demon is quickly approaching you; you cower in the corner fearing for your life, as the demon gets nearer and nearer.  Christ, what’s that over in the corner!? A berserker pack! Yes, yes! You quickly run towards it and you pick it up, your muscle mass increases tenfold, and you feel capable of anything. The demon comes round the corner of the metallic hallway, but that’s okay, you’re ready for it.

 

Doom was produced for DOS in 1993 by the masterminds behind ‘Wolfenstein’, Id Software. It was one of the earliest popular First Person Shooter (FPS for short) games.
It boasted the fact that it had a trait recognized as “2.5 D” which mimics the effects of real 3D.
Doom was also was one of a few games who offered simple means to create custom maps, unlike previous Id Games such as Wolfenstein.
 In 1995 “Doom 95” a windows port of Doom was created; which is still available in certain gaming shops today.

You play as an unidentified marine (nicknamed “Doomguy” by fans), one of the toughest marines on Earth; who was deported to Mars for refusing a command to engage civilians. He is forced to work for the UAC, a military-industrial conglomerate who have research facilities on Mars, Phobos, and Deimos.
During a routine teleportation procedure between Phobos and Deimos, something goes terribly wrong; “monsters” burst through on either side, and proceed to overrun the facilities. Shrieks can be heard on the radio, as well as the crunching of broken bones, and the sounds of tearing flesh.
A few hours later, Deimos disappears fully from the sky.
You, a marine from Mars, is sent as a part of a team to Phobos to investigate what has happened. The player was instructed to wait outside while the rest of your squad enter the facility and investigate.
 Not long after your squad enters the building, you can hear screams and the sounds flesh being torn, and bones being crunched. All goes silent. Your comrades are dead; and you’re the only one left. Your mission is to fight your way through 32 levels of complete chaos, and find your way safely home.

For such an old game, it’s still a lot of fun to play; the combination of atmospheric solitary walks, through hellish environments (complete with still-wiggling bodies staked to the ground, of course), and fast-paced shoot-em-up action, keeps you interested in the game at all times.

It’s always great fun to be shooting at a horde of quickly approaching “imps”, with your trusty boomstick. The noise of the blast and the sound of the dying creatures really help getting the adrenaline pumping.

E1M8, End of Doom Shareware.


Doom uses a (now) popular method of introducing fight scenes, called “monster-closets”, EG:  you activate a button, or pick up a key; then the wall opens behind you, and a horde of demon pour out and attack, this was repeated in the remake of Doom, Doom 3. It is now a classic FPS technique.

The sound effects are somewhat good quality, nothing sounds better than the blast of the Boomstick as you shoot down the many Zombie Soldiers. The major drawback is that a few of the sounds (doors opening, closing, et cetera) are taken from a free library, meaning that they are freely available to anyone who wishes to use them; so they’re quite common sounds, and are used a lot in TV programmes. I’m sure this wasn’t the case in 1993, however. Some of the monster sounds will go down as classics, such as the noise the imps make, or the groan of the zombie soldiers. After playing the game for a while, you’ll notice these sounds in other places, such as cheap B-Movies, or low-budget television programmes. It’s almost like a nod towards the Classic Dooms, each time you hear it.

The music is the finest element when it comes to the sound effects in Doom. Each track is influenced by 80’s metal bands, such as Metallica or Slayer. Tom Hall, the sound engineer, was previously a lawyer so he knew just how much had to be changed in order for it to be ‘influenced’ by metal bands, instead of a complete rip-off.  The songs that are the most famous from Doom, are E1M1 – influenced by Metallica’s “No Remorse”  - and E1M8.

The graphics in Doom were first-class for their time, but have a somewhat dated feeling now; despite mimicking a 3d environment, the creatures are designed with 4-sided sprites, and are somewhat pixelated. This is easily forgiven, though, as you’re normally blasting through too many of them at once to really sit back and appreciate/criticize the graphics. The graphics were based on clay models that were scanned onto the computer as a base image, and the creature design is unique, each monster is easily recognizable as from the video game, and whenever you seen them in artwork, you immediately recognise them.

The level design in the original Doom is fairly good, despite having a rather linear path to get to your next location. Another drawback is that each map is more of the same: “Find Key, Open Door, Kill Enemies, Find Next Key, Open Door, Kill Enemies”, however, you do get the occasional “diamond level”, which has a rather rare unique feeling to it, such as some of the few ‘Hell’ levels, such as E1M8, the boss battle to the end of Episode 1, and the finale to the Shareware Doom.

All in all, I think Doom is a rather good game, but somewhat dated to today’s standards. It’s still a must play for any real FPS fan, to get the feel of what FPS games were like when they first started.

I’m going to rate it according to its time, as it’s a fairly old game, and it’d be unfair for me to give it a poor rating because it’s not up to today’s standards.

 

Sound – 7/10 – Great audio tracks, despite being in Midi format, and good sound effects, however, it gets somewhat repetitive after a while.

Graphics -7/10 – Amazing for their time, but somewhat dated now; it is however, still playable, and doesn’t give you motion sickness like other games of the 90’s.

Level Design -6/10- Some levels are more or less the same, but as things move onto Deimos and Hell, the levels become more and more unique. There are a few areas with ‘slime pits’ that you cannot escape for, causing you to be too careful. This is somewhat frustrating.

Overall - 9/10 – Doom is a game that will go down in history for being one of the first – it’s still fun to play nowadays, and has a rather large online community to help you with any questions you may have. Modding is still a huge factor in Doom, and it always has been.  The levels are fun to play, the sound effects are satisfactory, and the graphics were good for their time.

 

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Home arrow Reviews arrow PC Reviews arrow Leisure Suit Larry in the Land of the Lounge Lizards (1987)
Leisure Suit Larry in the Land of the Lounge Lizards (1987) PDF Print E-mail
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Written by Krzysztof Kondrak   
Monday, 28 April 2008
In the early days of computer entertainment, the adventure games were by far the most popular genre. One reason behind it was their simple implementation: a true adventure game consisted of a black screen, several lines of text describing your nearest surroundings and a list of options, which the player would type in using his/her keyboard as the input. If the game wasn’t lucky enough to contain at least a small 4-color picture of the location you were in, everything was left to the imagination of the player. People loved it! But soon they would discover, that adventure games can be moved to a completely new and revolutionary dimension: something nobody ever imagined before.

In late 1980s, Al Lowe in cooperation with Sierra-On-Line released his smash title: Leisure Suit Larry in The Land of The Lounge Lizards. The goal of the game was quite innovative - being a 40 year old virgin who has just discovered, that his live could be changed, you decide to spend a wild night in Lost Wages, full of bars, discos and casinos. The goal of the game: “score” as many girls as possible and stop being a virgin. The game itself was aimed at “mature audiences only” - after starting the program, the user was given 5 questions, that only an adult person would (or rather: should) know. If the player fail the test, he would be immediately thrown out back to the DOS prompt with a comment stating, that the game can be only played by (or with) an adult. This itself was quite revolutionary, since the game was obviously intended NOT to be played by kids.

 

LSL was possibly the first game on PC, that let the player see and interact with the environment: there was this small little guy on the screen that you could move. There were buildings and streets you could SEE, and the neon signs actually flashed! More complex interaction (such as picking up objects or talking to people) was still limited to giving commands using the keyboard and a very extensive list of keywords but the fact that you were REALLY walking around in the game world was truly mind blowing. This, along with amazing game music (very sporadic, but still amazing for that time) and funny dialogs made the game an instant hit and very soon LSL was followed by LSL2 continuing the series with further games to this day (although the main author, Al Lowe, has not been involved with the series since LSL7).

 

What was the true success of the game apart from its original setting and graphics? Possibly the extent of actions you could perform on surrounding objects (and on yourself for that matter). Picking up a table or throwing a glass of whisky at the bartender would usually result in a funny comment uttered by the game and some things that you could do were simply hilarious (for example, trying to type MASTURBATE in the command line or F*** A DOG ;) ). A new experience, unseen in other games of this genre at the time was presence of a narrator. All dialogs and text in the game were written in such a way that you, as a player, had a feeling that your game is being watched all the time, making the entire experience more “bonding” with the main character. Larry Laffer himself was so goofy and silly, that the player instantly took a liking to him, despite narrator’s mockery and making fun of him on several different occasions. Leisure Suit Larry is definitely a game, where you can feel the atmosphere and can easily get sucked in pretty quickly.

 

Speaking of graphics, the environment currently occupied by the player was drawn using the mind boggling EGA graphics: an experience quite luxorious at that time, since color screens were not so popular yet. However, the true quality shock was experienced during Larry’s interactions with women. You were actually able to see a close up of them, which resulted in a beautifully drawn (remember: “at that time”!) pictures of pretty girls. In total, the game contained 4 such images, which was more than enough to increase the blood pressure of male players ;).

 

Can a contemporary player find Leisure Suit Larry attractive? That depends. As mentioned before, LSL is a series still in production, latest games have a full-raph 3D graphics support, which makes the gameplay look a lot more reasonable, than the first games of the series from over 20 years ago. However, veteran players will surely agree with me, that games from the beginning of LSL saga had a specific climate, that nowadays is very difficult to reproduce. If  the fact that you have to input commands with a keyboard seems repelling, you might try the official remake of the game from 1991 with the official Sierra point-n-click interface. The remake supported 256-color VGA graphics, high quality sounds and music, which made the gameplay a bit more pleasing to the eye (I actually started my LSL encounter with this remake, not seeing the original game until 2004!). That said, if you feel like rekindling the fires of good old adventure games, be sure to get interested in Leisure Suit Larry.

(The following rating concerns the original EGA release of the game)

Sound – 1/10 – There was virtually NO sound during the game. On several occasions you could actually hear some music, but apart from this – silence was dominant.

Graphics -3/10 – By today’s standards the game graphics were terrible. Note however that this was one of the first adventure games that supported graphical representation of the environment at all!

Overall - 8/10 – The game was addictive. VERY addictive. Amount of things you could do with yourself, your surroundings, other people and humorous comments in the game got the game a whole lot of fans. And there was this original “goal” of the game….

 

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Chubz   |151.199.116.xxx |2008-05-01 02:56:19
Thanks for this review. I love studying older computer games!
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